The blog post wasn't just philosophy, either, as Bungie outlined some very specific changes coming to Destiny 2. "You'll hear from studio leadership about their assessment of Destiny all up, they'll talk about our goals for the game going forward, and you'll also learn about how we're reacting to your feedback with some game updates that will arrive in the next few weeks", Bungie.net community manager Davide "Deej" Dague posted.
This hidden scaling system that reduced the amount of XP awarded to players became a major point of contention over the holiday weekend. Players can either gather XP and receive a Bright Engram (Destiny 2's loot crate, albeit with no major game-affecting boosters à la Star Wars Battlefront 2) or pay real money to receive one instead. It is among many features that Bungie says it is working on to improve Destiny 2 in light of the negative feedback the studio has received since launch.
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The Curse of Osiris expansion is due out on Tuesday, December 5. Although the studio presumably hopes to revive interest in the game with Curse of Osiris - which is scheduled to launch December 5, one week from today - numerous most hardcore Guardians have been stewing for weeks about what they see as Destiny 2's fundamental problems.
However, after taking the system offline, players noticed that the amount of XP required to fill up the experience bar had doubled.
If you're on the fence about it, Bungie is offering a free Destiny 2 trial beginning today for PS4, Xbox One, and the PC version of the game. The community wants an explanation for all of the above, a specific timetable for when things will improve, and hopefully some insight on why Bungie has stumbled trying to address everything so far.